2018 - Present1,000,000+ Words in Obsidian3 Consecutive Campaigns

Campaigns & Narrative Systems

Three long-term tabletop campaigns spanning 6+ years of continuous weekly play, structured in a 1,000,000+ word relational Obsidian vault.

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Beginning in 2017/2018, this universe was engineered around consequences, geopolitical tension, and deep history. Rather than a static fantasy world, it operates as a dynamic ecosystem of competing factions, volatile magical anomalies, and shifting alliances.

Over six years of continuous weekly play across three major campaign arcs, players have directly shaped world history: triggering industrial shifts, toppling dynasties, discovering forgotten technologies, and redrawing regional maps.

Maintaining continuity across this scale required treating worldbuilding like software engineering: using relational schemas, metadata tags, historical changelogs, and strict bidirectional link taxonomy in an Obsidian vault exceeding 1,000,000 words.

Documented Scope
1,000,000+
Words in Obsidian Vault
Timeline
6+ Years
Continuous weekly sessions
Campaigns
3 Major Arcs
Chronological continuity
Obsidian Notes
3,500+
Bidirectional links
Active Weekly Campaign

A Vow of Silk and Steel

Tier: 2-3 (Medium to High)Live Campaign
The Setting: Astravia

Astravia is a mist-shrouded continent of ancient kingdoms, dense forests, and forgotten ruins, sealed off from all other known lands through an ancient, unexplained magic. Life across the provinces is defined by the fragile, hostile balance between three dominant powers:

The Crown
Monarchy & Feudal Order

Struggles to maintain sovereign authority across the provinces as ambitious noble houses plot in the shadows, constantly challenged by the wild dangers lurking beyond civilized walls.

The Sacred Flame
Zealous Theocracy

Preaches an uncompromising dogma of salvation to the faithful while ruthlessly hunting down the last surviving elven bloodlines, deemed heretical and dangerous.

The Academy
Arcane Scholars & Relics

Mages delve into forbidden lore within secluded towers, dispatching expeditions into dangerous ruins to recover potent relics to further their secret plans and arcane power.

Chronology of the Three Campaigns

Campaign I: Lament of the Damned

First Campaign (2018 - 2020)

The foundational long-term campaign exploring regional power struggles, ancient arcane seals, and early continental factions. Established the core geopolitical history, magical rules, and consequence systems.

Campaign II: The Dragon Ajax & The Fallen

Second Campaign (2021 - 2023)

Spurred by the demise of the realm's first adventuring party at the claws of the legendary dragon Ajax. Explored mercenary alliances, political tension, multiplanar adventuring, and the ultimate strategic confrontation to bring down Ajax.

Campaign III: A Vow of Silk and Steel

Active Campaign (Weekly Sessions)

Set in the mist-shrouded continent of Astravia, sealed by ancient unknown magic. A high-stakes adventure dealing with the tense friction between the Monarchy, the zealous Church of the Sacred Flame, and the relic-hunting Academy.

Systems-First Worldbuilding & Knowledge Architecture

Rather than treating worldbuilding as passive storytelling, the setting is engineered like a relational distributed state machine:

Dynamic Causality

Caravan disruptions or regional political shifts ripple automatically into neighboring provinces via trade equations and military posture adjustments.

YAML Frontmatter

Standardized metadata schemas (faction alignment, active status, geographic coordinates, era) powering Dataview queries across 3,500+ markdown files.

Relational Longevity

Decisions and player outcomes from 2018 still generate direct NPC dialogue, political factions, and physical world consequences in current 2026 weekly sessions.