Campaigns & Narrative Systems
Three long-term tabletop campaigns spanning 6+ years of continuous weekly play, structured in a 1,000,000+ word relational Obsidian vault.
Beginning in 2017/2018, this universe was engineered around consequences, geopolitical tension, and deep history. Rather than a static fantasy world, it operates as a dynamic ecosystem of competing factions, volatile magical anomalies, and shifting alliances.
Over six years of continuous weekly play across three major campaign arcs, players have directly shaped world history: triggering industrial shifts, toppling dynasties, discovering forgotten technologies, and redrawing regional maps.
Maintaining continuity across this scale required treating worldbuilding like software engineering: using relational schemas, metadata tags, historical changelogs, and strict bidirectional link taxonomy in an Obsidian vault exceeding 1,000,000 words.
A Vow of Silk and Steel
Astravia is a mist-shrouded continent of ancient kingdoms, dense forests, and forgotten ruins, sealed off from all other known lands through an ancient, unexplained magic. Life across the provinces is defined by the fragile, hostile balance between three dominant powers:
Struggles to maintain sovereign authority across the provinces as ambitious noble houses plot in the shadows, constantly challenged by the wild dangers lurking beyond civilized walls.
Preaches an uncompromising dogma of salvation to the faithful while ruthlessly hunting down the last surviving elven bloodlines, deemed heretical and dangerous.
Mages delve into forbidden lore within secluded towers, dispatching expeditions into dangerous ruins to recover potent relics to further their secret plans and arcane power.
Campaign I: Lament of the Damned
First Campaign (2018 - 2020)The foundational long-term campaign exploring regional power struggles, ancient arcane seals, and early continental factions. Established the core geopolitical history, magical rules, and consequence systems.
Campaign II: The Dragon Ajax & The Fallen
Second Campaign (2021 - 2023)Spurred by the demise of the realm's first adventuring party at the claws of the legendary dragon Ajax. Explored mercenary alliances, political tension, multiplanar adventuring, and the ultimate strategic confrontation to bring down Ajax.
Campaign III: A Vow of Silk and Steel
Active Campaign (Weekly Sessions)Set in the mist-shrouded continent of Astravia, sealed by ancient unknown magic. A high-stakes adventure dealing with the tense friction between the Monarchy, the zealous Church of the Sacred Flame, and the relic-hunting Academy.
Rather than treating worldbuilding as passive storytelling, the setting is engineered like a relational distributed state machine:
Caravan disruptions or regional political shifts ripple automatically into neighboring provinces via trade equations and military posture adjustments.
Standardized metadata schemas (faction alignment, active status, geographic coordinates, era) powering Dataview queries across 3,500+ markdown files.
Decisions and player outcomes from 2018 still generate direct NPC dialogue, political factions, and physical world consequences in current 2026 weekly sessions.